Material Artist

Status
Vietnam
Full time
Remote
Compensation is not specified
Role
Graphic Designer
Description

** Material Artist | Seedworld**

We are looking for skilled Material/Shader Artists to join our team for the groundbreaking Seedworld project in Unreal 5.2+. As a Material/Shader Artist, you will leverage your expertise in Unreal Engine and various artist software to create and optimize shaders for assets and landscapes in Seedworld.

Responsibilities:

  • Collaborate closely with the Art Department team to develop shaders for assets and landscapes in line with Seedworld's artistic style.
  • Create shaders and procedural textures based on reference artwork and under the guidance of the Art Director.
  • Produce high-quality shaders for human characters and fantasy elements meeting the Art Director's expectations.
  • Implement shader optimization techniques to adhere to memory and frame rate budgets.
  • Work with Art Directors, Technical Artists, and Developers to streamline the pipeline efficiency.
  • Research and apply new shader development techniques as needed.
  • Actively engage in technical and artistic discussions and contribute to problem-solving efforts.
  • Document work to improve internal and outsourcing communication within the team.

Required Qualifications:

  • 5+ years of shader development experience in the gaming industry, with a track record of at least one AAA game shipped on PC or console within the last 5 years.
  • Proficiency in Maya, Photoshop, ZBrush, Mudbox or equivalent software.
  • Extensive experience in shader development for Unreal Engine, including all shading tools.
  • Familiarity with node-based shaders, HLSL, and basic development skills (e.g., C++ knowledge).

Desired Qualifications:

  • Strong expertise in shader development within Unreal Engine.
  • Comprehensive understanding of shading, texturing, and look development.
  • Ability to balance technical knowledge with artistic vision and collaborate effectively with the Art Director.
  • Experience in creating complex shaders such as for water, SSS, and foliage.
  • Knowledge of OpenGL GLSL/HLSL and lighting in Unreal Engine.
  • Proficiency in 3D requirements before shaders, UV mapping, and texturing pipelines.
  • Strong communication skills, organizational abilities, and fluency in English.

Bonus Skills:

  • Proficiency in developing shaders using ShaderFX for Maya.
  • Knowledge of scripting languages like Python, Mel, C++, or Blueprints.
  • Experience with FX shaders.

Location:

  • Fully remote

Benefits:

  • 21 days of holidays per year plus local bank holidays.
  • Sick leave entitlement.
  • Budget for professional training and courses.
  • Allocation for the purchase of work equipment.
  • Monthly salary paid in stable coins (USDC).
Skills Required
Avatar
Seedify
Company size
Not specified
Location
Singapore
Description
Seedify is a leading Incubator and Launchpad for Web3 projects focusing on innovative technologies such as DeFi, AI, Big Data, NFTs and Web3 Gaming. By staking SFUND, you gain the advantage of early access to purchase project tokens, enhancing your position within the Web3 landscape.
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