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Echen
Deligani

Average Review
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Reputation
10
Finished gigs
0
Finished jobs
0
Website
Not specified
Country
Not specified
Specialization
Game Development
Hourly rate
$20/hr
Preferred payment options
USDT
About me
Versatile and results-driven Lead Technical Artist with 10+ years in game development, VFX, and animation. Experienced in bridging art and engineering with procedural generation, pipeline optimization, and high-quality asset creation for AAA films, WebGL apps, and AR/VR projects. Skilled in team leadership and creative problem-solving, delivering immersive, technically advanced experiences that captivate users and enhance storytelling.

Work experience

Main Road Post
November 2015 – March 2023
Job title
VFX Artist (Freelance)
Work experience & achievements
Produced high-fidelity digital doubles and creature models for blockbuster films, leading sculpting on main characters and monsters for major studio productions, including Attraction, Invasion, and Warriors of Future. Enhanced cinematic realism through advanced sculpting, 3D modeling, and texturing, contributing to high-profile visual effects.
Viewtech / Carnik Group
July 2016 – March 2018
Job title
Senior Unity Developer
Work experience & achievements
Developed AR and interactive applications for exhibitions and events, including Kinect and Leap Motion games for Irancell and other prominent brands. Created simulations and interactive apps that boosted audience engagement, blending technical innovation with visually compelling content.
Cubincup Animation Studio, Belarus
June 2012 – March 2014
Job title
3D General Artist
Work experience & achievements
Modeled, textured, and rigged stylized characters and environments for children's animations and commercials. Contributed to the animation pipeline by creating rigs and character designs, delivering high-quality assets for a range of interactive and promotional projects.

Education

Belarusian State University
Graduation year: 2012
Level of study
Bachelor
Major / Field of study
Physics