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Volodymyr
Kovalchuk

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About me
3D artist specializing in hard-surface modeling, environment design, and procedural workflows in Blender. Experienced with Geometry Nodes for scattering, automation, and clean pipelines. Comfortable across full production — lighting, materials, atmosphere — with a focus on game-ready, export-ready assets. Open to freelance work on environments, props, and 3D pipelines.

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