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Artem
Galkin

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About me
Hi! I am a 3D Artist specializing in non-standard game assets, low-poly styling, and high-quality hard-surface modeling. I don't do characters or architecture — my focus is entirely on creating unique props, weapon concepts, machinery, and stylized objects that stand out.What I can do for you:Low-Poly and Stylized models optimized for games (Unity / Unreal Engine).Clean topology, proper UV unwrapping, and high-quality texturing.Custom hard-surface shapes based on your ideas or references.All models are made in Blender. I deliver clean, game-ready files (FBX, OBJ, .blend). Let's bring your ideas to life!

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