Profile
BakytbekSartbaev
Website
Not specified
Country
Not specified
Skills
Specialization
Hourly rate
Not specified
About me
I rig 3D characters — fast.
I use an automated rigging pipeline that produces a clean skeleton and
skinning in hours, not days. That means you get a game-ready character back
the same day in most cases, at a price that reflects the speed rather than
the manual hours.
What I deliver:
- Humanoid character rigs (skeleton + skinning), GLB / FBX
- Game-ready assets for Unity and Unreal
- VRChat / VTuber avatar preparation
- AI-assisted 3D character generation and rendering
I run the full pipeline locally, so revisions are quick and I am not
dependent on outsourced tools or third-party turnaround times.
I accept payment in USDT / USDC through LaborX escrow.
Tell me what you need rigged and I will tell you honestly whether my
pipeline fits your model or whether it needs manual work.
Work experience
Self-employed
January 2024 – Current time
Job title
Freelance 3D Artist — Character Rigging
Work experience & achievements
Education
Not specified