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Bakytbek
Sartbaev

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About me
I rig 3D characters — fast. I use an automated rigging pipeline that produces a clean skeleton and skinning in hours, not days. That means you get a game-ready character back the same day in most cases, at a price that reflects the speed rather than the manual hours. What I deliver: - Humanoid character rigs (skeleton + skinning), GLB / FBX - Game-ready assets for Unity and Unreal - VRChat / VTuber avatar preparation - AI-assisted 3D character generation and rendering I run the full pipeline locally, so revisions are quick and I am not dependent on outsourced tools or third-party turnaround times. I accept payment in USDT / USDC through LaborX escrow. Tell me what you need rigged and I will tell you honestly whether my pipeline fits your model or whether it needs manual work.

Work experience

Self-employed
January 2024 – Current time
Job title
Freelance 3D Artist — Character Rigging
Work experience & achievements
Automated character rigging pipeline (skeleton + skinning) for game-ready and VTuber/VRChat assets. Delivered 20+ rigged characters. AI-assisted 3D generation and rendering, local GPU pipeline.

Education

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