Unity Gameplay Programmer with hands-on experience developing scalable gameplay systems, gameplay mechanics, and modular architecture using Unity and C#.
Strong understanding of state machines, event-driven systems, object pooling, MVC architecture, and gameplay programming principles.
Bringing 5 years of professional experience in 3D art, animation, rigging, and asset integration, enabling effective collaboration between art and engineering pipelines.
Experienced with Git-based workflows, gameplay prototyping, UI systems, optimization techniques, and rapid iteration in collaborative development environments.