Unity Gameplay Programmer

  • Unity Gameplay Programmer with hands-on experience developing scalable gameplay systems, gameplay mechanics, and modular architecture using Unity and C#. 
  • Strong understanding of state machines, event-driven systems, object pooling, MVC architecture, and gameplay programming principles. 
  • Bringing 5 years of professional experience in 3D art, animation, rigging, and asset integration, enabling effective collaboration between art and engineering pipelines. 
  • Experienced with Git-based workflows, gameplay prototyping, UI systems, optimization techniques, and rapid iteration in collaborative development environments.
Terms of work
20/h
2 hour delivery
ETH, USDT, TIME
+53

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