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Seedify
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seedify.fundNumber of employees
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Description
Seedify is a leading Incubator and Launchpad for Web3 projects focusing on innovative technologies such as DeFi, AI, Big Data, NFTs and Web3 Gaming. By staking SFUND, you gain the advantage of early access to purchase project tokens, enhancing your position within the Web3 landscape.
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More Full-time Jobs
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Seedify
Technical Artist
Indonesia
Indonesia
Full time
Remote
Seedworld Studios is seeking a proficient and experienced Technical Artist with specialization in Unreal Engine to join our team. The selected candidate will oversee animation systems and environment/asset integration within the Unreal Engine. Responsibilities include implementing and optimizing animations, identifying technical issues in Blueprints, and assisting in asset/environment setup for efficient game production. The Technical Artist will collaborate closely with artists and programmers to enhance asset optimizations and workflows. Duties also involve contributing to technical art feature implementation, developing tools, and debugging processes.
Responsibilities
Establishing and managing advanced production pipelines and workflows
Creating and improving tools for artists to enhance production efficiency
Collaborating with Art Leads, Technical Directors, and QA to ensure assets meet technical and artistic standards
Leveraging the latest tools to optimize graphic workload
Providing guidance, training, and mentoring to ensure team members utilize tools effectively
Integrating, validating, and optimizing graphic data in the engine with the use of scripts if required
Addressing graphic bugs in order of priority and offering advanced support to fellow artists
Generating and maintaining detailed documentation on tools, processes, engine constraints, and methods for reference
Leading quality assurance efforts to ensure optimal, bug-free, and production-ready assets
Enforcing Technical Art constraints and advocating for a balance between visual quality and performance optimization
Qualifications
Thorough knowledge of game development aspects such as Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post-Processing, Rigging, and Animation
Proficiency in Graphic Rendering Pipeline for next-gen technologies
Essential experience with the Unreal Engine, familiarity with other game engines is beneficial
Proficient in performance profiling and optimization tools
Skilled in Source Control platforms like Perforce and Git
Strong technical background in art production processes, coupled with programming skills (Python, Unreal Script, C++/C#)
Optional familiarity with UI Development for Tools using QT, WPF
Excellent communication and interpersonal abilities
Proficiency in 3D development software like Maya, 3DS Max, Houdini, Blender, and Motion Builder
Enthusiastic about learning and implementing new next-gen technologies relevant to games
Ability to adapt, learn quickly, and foster collaborative relationships within the team
Experience in inter-departmental collaboration among artists, programmers, and technical directors
Exceptional organizational skills, ability to manage intricate workflows, and adept at creative problem-solving
Location
The position is fully remote.
Benefits
21 days of holidays per year, plus local bank holidays
Sick days
Budget allocation for training/courses
Budget provision for work equipment like laptops
Monthly salary paid in stable coins (USDC)
Responsibilities
Establishing and managing advanced production pipelines and workflows
Creating and improving tools for artists to enhance production efficiency
Collaborating with Art Leads, Technical Directors, and QA to ensure assets meet technical and artistic standards
Leveraging the latest tools to optimize graphic workload
Providing guidance, training, and mentoring to ensure team members utilize tools effectively
Integrating, validating, and optimizing graphic data in the engine with the use of scripts if required
Addressing graphic bugs in order of priority and offering advanced support to fellow artists
Generating and maintaining detailed documentation on tools, processes, engine constraints, and methods for reference
Leading quality assurance efforts to ensure optimal, bug-free, and production-ready assets
Enforcing Technical Art constraints and advocating for a balance between visual quality and performance optimization
Qualifications
Thorough knowledge of game development aspects such as Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post-Processing, Rigging, and Animation
Proficiency in Graphic Rendering Pipeline for next-gen technologies
Essential experience with the Unreal Engine, familiarity with other game engines is beneficial
Proficient in performance profiling and optimization tools
Skilled in Source Control platforms like Perforce and Git
Strong technical background in art production processes, coupled with programming skills (Python, Unreal Script, C++/C#)
Optional familiarity with UI Development for Tools using QT, WPF
Excellent communication and interpersonal abilities
Proficiency in 3D development software like Maya, 3DS Max, Houdini, Blender, and Motion Builder
Enthusiastic about learning and implementing new next-gen technologies relevant to games
Ability to adapt, learn quickly, and foster collaborative relationships within the team
Experience in inter-departmental collaboration among artists, programmers, and technical directors
Exceptional organizational skills, ability to manage intricate workflows, and adept at creative problem-solving
Location
The position is fully remote.
Benefits
21 days of holidays per year, plus local bank holidays
Sick days
Budget allocation for training/courses
Budget provision for work equipment like laptops
Monthly salary paid in stable coins (USDC)

Seedify
Technical Artist
Philippines
Philippines
Full time
Remote
Seedworld Studios seeks a technical artist with strong Unreal Engine expertise covering animation systems and environment/asset integration. The potential candidate should excel in implementing and optimizing animations, diagnosing technical issues in Blueprints, and ensure efficient asset/environment integration for high-quality game production. The role involves collaborating with artists and programmers to optimize assets and pipelines, develop tools, debug processes, and implement technical art features.
Responsibilities:
Set up and manage advanced production pipelines and workflows.
Develop tools to enhance artistic production efficiency.
Ensure assets adhere to technical and artistic standards.
Utilize latest tools and methods to improve graphics workload.
Sharing best practices, conducting training, and mentoring the team.
Integrate, validate, and optimize graphic data in the engine.
Fix graphic bugs, provide advanced support to other artists.
Produce and maintain comprehensive documentation.
Lead QA efforts to ensure optimal assets.
Push for optimal visual quality and performance balance.
Optimize and profile for peak performance on all platforms.
Qualifications:
Proficiency in game development aspects such as Modeling & Texturing, Lighting, Shaders, VFX, and Animation.
Understanding of Graphic Rendering Pipeline for next-gen technologies.
Unreal Engine experience required, other engines a plus.
Familiarity with performance profiling and optimization tools.
Strong programming knowledge including Python, Unreal Script, C++/C#.
UI Development for Tools (QT, WPF) knowledge beneficial.
Strong communication and interpersonal skills.
Expertise in 3D development software.
Willingness to adapt to and implement new technologies for games.
Ability to quickly learn new skills and foster strong team relationships.
Experience in interdisciplinary collaboration.
Strong organizational and problem-solving skills.
Location:
Remote
Benefits:
21 days of holidays per year.
Sick days.
Budget for training/courses.
Budget for work equipment.
Monthly salary in stable coins (USDC).
Responsibilities:
Set up and manage advanced production pipelines and workflows.
Develop tools to enhance artistic production efficiency.
Ensure assets adhere to technical and artistic standards.
Utilize latest tools and methods to improve graphics workload.
Sharing best practices, conducting training, and mentoring the team.
Integrate, validate, and optimize graphic data in the engine.
Fix graphic bugs, provide advanced support to other artists.
Produce and maintain comprehensive documentation.
Lead QA efforts to ensure optimal assets.
Push for optimal visual quality and performance balance.
Optimize and profile for peak performance on all platforms.
Qualifications:
Proficiency in game development aspects such as Modeling & Texturing, Lighting, Shaders, VFX, and Animation.
Understanding of Graphic Rendering Pipeline for next-gen technologies.
Unreal Engine experience required, other engines a plus.
Familiarity with performance profiling and optimization tools.
Strong programming knowledge including Python, Unreal Script, C++/C#.
UI Development for Tools (QT, WPF) knowledge beneficial.
Strong communication and interpersonal skills.
Expertise in 3D development software.
Willingness to adapt to and implement new technologies for games.
Ability to quickly learn new skills and foster strong team relationships.
Experience in interdisciplinary collaboration.
Strong organizational and problem-solving skills.
Location:
Remote
Benefits:
21 days of holidays per year.
Sick days.
Budget for training/courses.
Budget for work equipment.
Monthly salary in stable coins (USDC).

Seedify
Game Producer
Hanoi, Vietnam +1
Hanoi, Vietnam +1
Full time
Remote
We are looking for a skilled and experienced individual to take on the role of a Game Producer within our team. The ideal candidate will be responsible for leading the development and execution of our high-quality AAA gaming titles in the Web3 sector. They will oversee the entire production process, from concept to release, working closely with various teams to ensure the creation of engaging gaming experiences for our target audience. Collaboration with game developers, designers, marketers, and the art team will be key to driving innovation and delivering exceptional gaming content that sets industry standards.
Responsibilities:
Develop and maintain project timelines, roadmaps, and milestones, ensuring adherence to deadlines and tracking progress effectively.
Serve as a key liaison between the Creative Director and cross-functional teams (Art, Design, UI/UX, Audio) to promote seamless collaboration.
Provide progress updates after each stage and take on the role of Scrum Master for daily stand-ups, sprint planning, and retrospectives.
Ensure appropriate task assignments and alignment of work across art, design, UI/UX, and audio teams with the creative vision.
Identify and escalate potential risks, bottlenecks, or delays to leads or the Creative Director for timely resolution.
Manage Jira boards to assign tasks, update statuses, and monitor milestones consistently.
Support the Creative Director by facilitating meetings, organizing materials and schedules, and distributing meeting notes and follow-ups.
Manage task overloads, aid in task delegation, and foster an equitable distribution of work among teams.
Coordinate with third-party entities to scale efforts and ensure on-time deliveries from external vendors or partners.
Coordinate internal playtesting sessions, gather feedback, and disseminate results to relevant team members.
Provide input on necessary roles or skills for project success and assist the recruitment team when needed.
Qualifications:
Demonstrated success in senior production roles within the gaming industry, particularly in AAA game production and Web3 technologies.
Proficient in leadership, project management, and organizational skills, with the ability to prioritize tasks and manage multiple responsibilities effectively.
Strong communication and interpersonal abilities to collaborate with diverse teams and external partners successfully.
Familiarity with game engines, development tools, and software methodologies commonly used in AAA game production.
Skilled in project management tools, production pipelines, and industry-standard software for game development.
Previous experience in working with external vendors and overseeing outsourced production.
Ability to anticipate issues, mitigate risks, and address challenges proactively within the production process.
Location:
Fully remote position
Benefits:
21 days of holidays per year, plus local bank holidays
Sick days provided
Budget allocation for training courses
Budget for purchasing work equipment, such as laptops
Salary payment in USDC cryptocurrency
Responsibilities:
Develop and maintain project timelines, roadmaps, and milestones, ensuring adherence to deadlines and tracking progress effectively.
Serve as a key liaison between the Creative Director and cross-functional teams (Art, Design, UI/UX, Audio) to promote seamless collaboration.
Provide progress updates after each stage and take on the role of Scrum Master for daily stand-ups, sprint planning, and retrospectives.
Ensure appropriate task assignments and alignment of work across art, design, UI/UX, and audio teams with the creative vision.
Identify and escalate potential risks, bottlenecks, or delays to leads or the Creative Director for timely resolution.
Manage Jira boards to assign tasks, update statuses, and monitor milestones consistently.
Support the Creative Director by facilitating meetings, organizing materials and schedules, and distributing meeting notes and follow-ups.
Manage task overloads, aid in task delegation, and foster an equitable distribution of work among teams.
Coordinate with third-party entities to scale efforts and ensure on-time deliveries from external vendors or partners.
Coordinate internal playtesting sessions, gather feedback, and disseminate results to relevant team members.
Provide input on necessary roles or skills for project success and assist the recruitment team when needed.
Qualifications:
Demonstrated success in senior production roles within the gaming industry, particularly in AAA game production and Web3 technologies.
Proficient in leadership, project management, and organizational skills, with the ability to prioritize tasks and manage multiple responsibilities effectively.
Strong communication and interpersonal abilities to collaborate with diverse teams and external partners successfully.
Familiarity with game engines, development tools, and software methodologies commonly used in AAA game production.
Skilled in project management tools, production pipelines, and industry-standard software for game development.
Previous experience in working with external vendors and overseeing outsourced production.
Ability to anticipate issues, mitigate risks, and address challenges proactively within the production process.
Location:
Fully remote position
Benefits:
21 days of holidays per year, plus local bank holidays
Sick days provided
Budget allocation for training courses
Budget for purchasing work equipment, such as laptops
Salary payment in USDC cryptocurrency

Seedify
3D Artist
Full time
Remote
Responsibilities:
Utilizing computer-based techniques such as 3D modeling, texture mapping, and other methods to create graphics, visual effects, and animations.
Collaborating with other artists, including animators, and participating in meetings to discuss ongoing projects.
Understanding project requirements and generating creative ideas.
Creating storyboards to visualize scenes and construct realistic environments for movies, games, and other visual outputs.
Receiving feedback and critiques from directors, animators, designers, and clients, and making necessary adjustments based on received comments.
Evaluating existing 3D arts and suggesting enhancements.
Developing 3D sculpts and assets that meet artistic standards.
Troubleshooting any issues that might arise during project development.
Convening with clients, designers, and directors to discuss and review project progress and ensure deadlines are met.
Requirements:
Possession of a certificate, associate's degree, or bachelor's degree in graphic design or a related field.
Proficiency in biology is necessary for 3D artists specializing in medical illustration.
A well-developed portfolio showcasing previous work and completed projects.
Strong working knowledge of industry-standard software, including 3ds Max, V-Ray, SketchUp, and Maya.
Showcases excellent creativity and artistic skills.
Keen eye for composition, realism, texture, color, and lighting.
Strong communication and collaboration skills.
Excellent time management abilities.
Willingness to stay updated on the latest advancements in creative software and hardware.
Utilizing computer-based techniques such as 3D modeling, texture mapping, and other methods to create graphics, visual effects, and animations.
Collaborating with other artists, including animators, and participating in meetings to discuss ongoing projects.
Understanding project requirements and generating creative ideas.
Creating storyboards to visualize scenes and construct realistic environments for movies, games, and other visual outputs.
Receiving feedback and critiques from directors, animators, designers, and clients, and making necessary adjustments based on received comments.
Evaluating existing 3D arts and suggesting enhancements.
Developing 3D sculpts and assets that meet artistic standards.
Troubleshooting any issues that might arise during project development.
Convening with clients, designers, and directors to discuss and review project progress and ensure deadlines are met.
Requirements:
Possession of a certificate, associate's degree, or bachelor's degree in graphic design or a related field.
Proficiency in biology is necessary for 3D artists specializing in medical illustration.
A well-developed portfolio showcasing previous work and completed projects.
Strong working knowledge of industry-standard software, including 3ds Max, V-Ray, SketchUp, and Maya.
Showcases excellent creativity and artistic skills.
Keen eye for composition, realism, texture, color, and lighting.
Strong communication and collaboration skills.
Excellent time management abilities.
Willingness to stay updated on the latest advancements in creative software and hardware.