Level Designer
Location: Philippines
About Us:
Deep expertise, personal and industry evolution, impeccable craft - these are the founding principles of Limit Break. The company, founded by global industry leaders in mobile gaming, aims to unlock the potential of gaming beyond games by transforming digital markets into real-world economies and digital worlds into vibrant communities. Limit Break combines technology, cryptocurrency, and creative vision to connect people globally.
Limit Break is supported by leading investors including Buckley Ventures and Paradigm Ventures. The rapidly growing crypto market capitalization indicates the future potential of technology, with gaming leading the charge.
About the Role:
Limit Break is seeking a Level Designer with expertise in 3D environments, animations, and cinematics to design impactful visual narratives for mobile games. As a Lead Level Designer, you will play a key role in product leadership, innovate new game experiences, and enhance game content using data-driven design.
Key responsibilities involve designing visual narratives, mini-games, and live events within Unity engine, including level creation, scripting, and cinematics. This role demands a deep understanding of game engines, editors, and level scripting tools to create innovative gaming experiences.
Responsibilities:
- Lead the design of game levels and live events with engaging visual narratives, cutscenes, and minigames.
- Collaborate with Creative, Art, Design, and UI teams to develop storyboards for game episodes using visual narrative techniques.
- Create in-engine cinematics in Unity to enhance visual storytelling.
- Assemble assets in Unity to build engaging scenes.
- Utilize cinematography and animation techniques to create compelling visual narratives.
- Work closely with various creative departments to ensure asset specifications are met.
- Establish and maintain a content pipeline throughout the game development cycle.
Qualifications:
- 5+ years of experience in the video game industry as a Technical 3D Level Designer or Technical Artist.
- Proven ability to design engaging narratives for levels, quests, minigames, and events.
- Strong Unity skills for creating game scenes and environments.
- Proficient in technical implementation and scripting.
- Knowledge of in-engine sequencers, cinematography, and 3D animation.
- Stay updated with industry technologies and processes.
- Excellent communication skills and ability to collaborate effectively with the team.
- Experience with data-driven design and live services.
- Resourceful and able to work within technical constraints.
Nice to Have:
- Experience with live game services and managing a content pipeline.
- Mobile gaming experience preferred.
- Agile development experience with animation, VFX, and lighting.
- Passion for utilizing new technologies to create innovative games.
- Experience with designing a mobile game from inception.
