Technical Artist (Realtime VFX)

Status
Full time
Remote
Compensation is not specified
Role
Visual Designer
Description

Ex Populus, a cutting-edge game development studio founded by seasoned professionals from renowned industry players like Pixar, Ubisoft, Activision, and Blizzard, is seeking a talented individual to join their team. With a reputation for developing highly anticipated games like Final Form and LAMOverse, the company is a trailblazer in deploying games on the Xai blockchain. Working remotely with occasional team meetups facilitated through Google Meets, Ex Populus aims to deliver unparalleled gaming experiences to a global audience.

Role Overview:

The primary goal at Ex Populus is to spread joy through top-tier gaming and entertainment experiences worldwide. The studio is dedicated to partnering with emerging elite content creators, providing them with a world-class platform and access to some of the industry's finest talent.

Responsibilities:

  • Create photorealistic real-time visual effects within Unity, such as explosions, fire, smoke, and clouds.
  • Collaborate with artists and engineers to enhance scenes in the engine, delivering an immersive visual experience.
  • Assist in the utilization of 3D art pipeline tools and engine tools by the team.
  • Support artists and engineers with asset performance enhancements and validation.
  • Review creative processes, identifying areas for tool enhancements.
  • Develop efficient 3D art pipeline tools and extensions.
  • Resolve technical challenges within the 3D asset pipeline.
  • Work closely with engineers and testers to troubleshoot in-game issues.
  • Encourage and empower the art team to streamline their workflows.
  • Engage with partner studios to exchange technological expertise and best practices.

Requirements:

  • Must have shipped at least one AA/AAA game for Console or PC in the past 3 years.
  • Proficient in creating realistic and captivating VFX for games, with a mandatory portfolio submission.
  • Understanding of in-game VFX performance, optimization, and memory constraints.
  • Experience working with Unity (Unreal Engine knowledge is a bonus).
  • Familiarity with VFX software like Houdini, 3ds Max, or Maya.
  • Knowledge of modeling, shading, and animation workflows.
  • Expertise in VFX, Lighting, Scripting, Shaders, VFX Rendering, & Post Processing.
  • Solid understanding of Graphic Rendering Pipeline for advanced technologies.
  • Proficiency in Source Control systems like Git, Perforce, or Mercurial.
  • Strong technical background in art production processes and workflows.
  • Programming skills in C++, C#, Python, or Maxscript with a grasp of Data Structures.
  • Knowledge of UI Development for Tools like WPF, WinForms, XAML, or QT is beneficial.
  • Excellent communication and interpersonal skills.
  • Experience collaborating across disciplines such as art, programming, and technical domains.
  • Creative problem-solving abilities and willingness to receive feedback.
  • Ability to work within established artistic styles.
  • Strong organizational and time management capabilities.
  • Prior experience working in a distributed or remote team setting.
  • A passion for continuous learning, personal development, and fostering a positive workspace, coupled with genuine enthusiasm for gaming.

Founded by industry veterans with a track record of 3 Oscar nominations, 12 Emmy nominations, and 7 Annie nominations collectively, the team at Ex Populus comprises talent from prestigious companies like Ubisoft, Blizzard, and Pixar. Join Ex Populus for an opportunity to explore your potential!

Skills Required
Avatar
Expopulus
Company size
Not specified
Location
United States
Description
Not specified
Status

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