You've got a game idea and need someone to actually build it. That's
what I do.
I work in Unity (C#) for desktop games and in plain HTML5/JavaScript for
browser games — the second one runs everywhere, no downloads, and it's
what game portals want.
What I can do:
- 2D: platformers, idle/clicker, RPG-style, visual novels
- 3D: first or third person, single-scene games and prototypes
- Movement, camera, collisions, basic physics
- Menus, saves, score, settings, sound
- Balancing the numbers so the game is fun, not just working
- Store-ready builds with localisation, leaderboards and ads
I don't do photorealistic 3D or big open worlds. Small, focused games
that get finished — that's the point.
Pricing. The $150 is the starting point:
$150 / about 5 days — prototype. One scene, one core mechanic, controls,
playable build.
$350 / about 10 days — a small finished game. Menu, score, restart,
sound, saves.
$700 / about 18 days — ready for a store. Localisation, leaderboards,
ads, balancing, short docs.
Two rounds of changes included in all of them.
How I work: short milestones. You see something playable in the first
few days and can steer it early, instead of waiting till the end and
finding out it's not what you wanted.
Tell me what the game is and I'll tell you honestly what it takes.