Lead Technical Artist
Hanoi, Vietnam +1
Full time
Remote
Compensation is not specified
Role
Creative Director
Description
Summary:
We are seeking a Lead Technical Artist with advanced proficiency in Unreal Engine 5 to help shape the technical foundation and world-building aspects of our game. This role will primarily focus on creating and supporting workflows for world generation, including procedural nature, landmarks, resources, and island generation, while also overseeing lighting and technical pipelines throughout the project.
Key Responsibilities:
- Lead and mentor the Technical Art team.
- Serve as the primary liaison between Art, Design, and Engineering to ensure smooth integration of technical art workflows.
- Provide hands-on expertise in addition to leadership.
- Design, support, and implement systems for procedural world generation.
- Develop and enhance workflows for Terrain generation in Unreal Engine 5, striking a balance between artistic vision and technical efficiency.
- Prototype and integrate new techniques to enhance scalability and diversity in world creation.
- Drive the implementation and optimization of Lumen-based and non-Lumen lighting setups for optimal visual quality and performance on lower-end machines.
- Collaborate with tech art to define best practices for real-time lighting.
- Profile and optimize art assets, shaders, and systems to maintain stable performance across different platforms.
- Establish or enhance current performance budgets and develop tools to assist artists in adhering to technical constraints while achieving an ideal balance of visual quality and performance.
- Integrate, validate, and optimize visual performance of assets in the engine.
- Diagnose and resolve complex technical issues related to rendering, memory, and load times.
- Develop and maintain Blueprints, scripts, and custom tools to facilitate asset integration and support artists in their workflows.
- Write custom tools in Python, C++, or Unreal's scripting systems to automate tasks and enhance the efficiency of the art team.
- Offer technical guidance on environment and asset pipelines.
Requirements:
- Demonstrated experience as a Senior/Principal Technical Artist or Lead Technical Artist in the gaming industry.
- Strong proficiency in Unreal Engine 5 and prior versions with a minimum of four years of experience, particularly in environment/world workflows, Blueprints, and scripting.
- Hands-on experience in PCG procedural environment generation.
- Knowledge of techniques for large world island/terrain generation within the Unreal Engine.
- Solid grasp of Lumen lighting/non-Lumen and performance optimization.
- Comprehensive understanding of the Graphic Rendering Pipeline for next-gen technologies, especially in Unreal Engine 5.
- Experience in mentoring technical artists and facilitating multidisciplinary collaboration.
Location:
Fully remote position.
Preferred Locations: Asia and Europe
Benefits:
- 21 days of holidays per year plus local bank holidays.
- Sick days provided.
- Budget allocated for training/courses.
- Budget available for work equipment purchases like laptops.
- Monthly salary paid in stable coins (USDC).
Skills Required

Seedify
Website
seedify.fundCompany size
Not specified
Location
Singapore
Description
Not specified