Material Artist

Status
Vietnam
Full time
Remote
Compensation is not specified
Role
Graphic Designer
Description

** Material Artist | Seedworld**

We are looking for skilled Material/Shader Artists to join our team for the groundbreaking Seedworld project in Unreal 5.2+. As a Material/Shader Artist, you will leverage your expertise in Unreal Engine and various artist software to create and optimize shaders for assets and landscapes in Seedworld.

Responsibilities:

  • Collaborate closely with the Art Department team to develop shaders for assets and landscapes in line with Seedworld's artistic style.
  • Create shaders and procedural textures based on reference artwork and under the guidance of the Art Director.
  • Produce high-quality shaders for human characters and fantasy elements meeting the Art Director's expectations.
  • Implement shader optimization techniques to adhere to memory and frame rate budgets.
  • Work with Art Directors, Technical Artists, and Developers to streamline the pipeline efficiency.
  • Research and apply new shader development techniques as needed.
  • Actively engage in technical and artistic discussions and contribute to problem-solving efforts.
  • Document work to improve internal and outsourcing communication within the team.

Required Qualifications:

  • 5+ years of shader development experience in the gaming industry, with a track record of at least one AAA game shipped on PC or console within the last 5 years.
  • Proficiency in Maya, Photoshop, ZBrush, Mudbox or equivalent software.
  • Extensive experience in shader development for Unreal Engine, including all shading tools.
  • Familiarity with node-based shaders, HLSL, and basic development skills (e.g., C++ knowledge).

Desired Qualifications:

  • Strong expertise in shader development within Unreal Engine.
  • Comprehensive understanding of shading, texturing, and look development.
  • Ability to balance technical knowledge with artistic vision and collaborate effectively with the Art Director.
  • Experience in creating complex shaders such as for water, SSS, and foliage.
  • Knowledge of OpenGL GLSL/HLSL and lighting in Unreal Engine.
  • Proficiency in 3D requirements before shaders, UV mapping, and texturing pipelines.
  • Strong communication skills, organizational abilities, and fluency in English.

Bonus Skills:

  • Proficiency in developing shaders using ShaderFX for Maya.
  • Knowledge of scripting languages like Python, Mel, C++, or Blueprints.
  • Experience with FX shaders.

Location:

  • Fully remote

Benefits:

  • 21 days of holidays per year plus local bank holidays.
  • Sick leave entitlement.
  • Budget for professional training and courses.
  • Allocation for the purchase of work equipment.
  • Monthly salary paid in stable coins (USDC).
Skills Required
Avatar
Seedify
Company size
Not specified
Location
Singapore
Description
Not specified
Status

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