Senior iOS developer for GameDev startup

Full time
Remote
7,500
-
8,750
Monthly
90,000
-
105,000
Annual
Payment in Crypto
Role
iOS Developer
Work Experience
More than 3 years
Description

Game Concept: “Reflex Arena”

Genre

Real-time competitive 1v1 / 2v2 skill-based action game

Platform

iOS (iPhone first, iPad optional)

Core Idea

A pure skill game where players compete in short, intense arena matches using precision timing, reflexes, and positioningno RNG, no pay-to-win.

Each match lasts 60–90 seconds, making it ideal for mobile sessions while supporting competitive depth.

Core Gameplay Loop

Matchmaking

Skill-based MMR

Ranked & unranked queues

Arena Match

Small symmetrical arena

Players control a single character

Objective: score points by outplaying, not overpowering

Score & Progress

Win → rank up

Lose → learn (clear replay & stats)

Cosmetics only progression

Controls (Mobile-First, High Precision)

Left thumb: Movement (virtual joystick)

Right thumb: Aim + action swipe

Tap: Ability activation

Perfect timing windows reward precision (parries, counters)

👉 Designed to feel closer to a fighting game than a casual mobile title.

Mechanics (Skill > Stats)

Core Mechanics

Dash with cooldown (positioning skill)

Timed parry (frame-perfect defense)

Charged shots (risk vs reward)

Combo chaining (execution mastery)

No Randomness

Fixed damage

Fixed cooldowns

No crit chance

No loot boxes

Competitive Depth

Skill Expression

Reaction time

Prediction & mind games

Spacing & arena control

Cooldown tracking

Skill Ceiling

Easy to learn (1 minute)

Hard to master (1000+ matches)

Game Modes

Ranked Duel (Main Mode)

1v1

Best of 3 rounds

Seasonal leaderboard

Team Arena

2v2 coordinated play

Shared objectives

Training / Practice

Frame timing visualizer

Ghost replays of top players

Visual Style

Clean, minimalistic sci-fi arenas

High contrast for readability

60–120 FPS target (ProMotion)

👉 Performance clarity > visual noise.

Monetization (Fair & Competitive)

Skins (characters, arenas, effects)

Emotes / victory poses

Battle pass (cosmetic only)

🚫 No power boosts
🚫 No energy timers
🚫 No loot RNG

Technical Design (iOS-Optimized)

Native Swift

Metal / SpriteKit

Deterministic simulation

Server-authoritative logic

Rollback netcode (if real-time PvP)

Skills Required
Avatar
Ismail Ahmad
Website
Not specified
Country
Not specified
Description
Not specified

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